About The Guild:
Originally founded in Wildstar Early June 2015.
From the ashes of a failed guild we became Hijinx. We sought stronger leadership, better structure, and a higher caliber of player and progression. After clearing Genetic Archives and struggling trying to 18man Datascape, we left Wildstar in order to preserve our guild and find a better pool of raiders for the guild.
We began raiding in late October 2015.
Knowing we were essentially starting fresh, we built our core from whatever we could find at the time; the guild had very humble beginnings. We had plans to be a Legion guild but would do whatever content we could in HFC in order to progress and feel each other out. Looking back, our roster was garbage, I don't know how we ever cleared half of the things that we did. We were determined to do better and to be better. We were constantly recruiting, constantly replacing the bottom of our roster with better and better players. The further into HFC we went, the more progression hungry we became, and the faster we downed content. At the very end, we cleared Mythic Archimonde pre Legion patch. We were satisfied with our accomplishments.
Raids started day 1 of EN
Looking forward to Legion, we wanted to be more cut throat in the first tier of raiding. We wanted to be a name worth remembering, and a guild worth calling home. We were hard on trials and harder on raiders who made mistakes. We never yelled but we made them feel unwanted when they failed to meet expectations. We had lost what we were originally in an attempt to appease the few toxic top who felt they were too good to be raiding with the rest of the team. For this we paid a price and we took almost a mortal wound. A lesson was learned that day. Never pander to toxic raiders demands. They ended up leaving regardless of the changes we made and the appeasements. They wanted to be the best of the best and no matter what we could not keep them happy. Often times these raiders were young, inexperienced, selfserving raiders. Many of them had never done Mythic content and had no idea that wiping more than 40x on a boss was normal. Most of those players after joining higher guilds ended up quitting when they realized what kind of commitment they were signing themselves up for, and realizing that those top guilds, still wipe and have to learn fights.
After all of the rebuilding we took a hard look at what Hijinx was and what the guild meant to us. We valued morals and respect as well as skill and that made our recruitment pool much smaller, but we endured, restructured our guild and Officers and now have an even better guild than we were when we were pushing too hard.
For 10 months we ran two full Mythic raid teams. In the end we let our weekend team go to refocus the guild on a more serious note and push progression harder in our weekday team. Our Officers were getting burned out in the weekend team and we were trying to drag a dying horse to water towards the end of the tier. Blue Team will however never be forgotten. We cleared 7/7M EN and 8/10M NH. Everyone who participated in Blue Team will forever have a place in my heart.
Moving forward into ToS, we expect the guild to be even stronger on the US Charts...
Raid Times, Loot, and Atmosphere:
T,W,TH 7-10pm EST
We expect our raiders to be on BEFORE 7pm and in the raid ready to go. We don’t appreciate people showing up late and often times will sit them for a portion of the night if not all night if they show up late without a good reason.
For loot, we use RCLoot council.
We have a moderately large Officer Core so votes are never unanimous for one person, it’s extremely hard to play favorites, and we have had very few complaints about loot in the last year. Our priority for loot is based on a few things. Are we dying and why? Can gear fix this if we give it to (a) specific person(s). Aka tanks are dying due to low health pushing progression too quickly, then we gear the tanks. If we hit enrage timers we gear the DPS, etc. We also do loot based on attendance, performance, attitude, and necessity.
The atmosphere of our raids.
This varies depending on the night and what we are doing. On trash and farm content we tend to be moderately silly. We joke a lot and are inappropriate enough it has been a joke that we got one of our streamers banned for language violations. We do however take our rules seriously be sure to observe them at all times, even when we are quite silly. During progression, we take things much more seriously. We have raid leaders call things out and we ask that others stay quiet and on task. After each pull that fails miserably, we will pause, talk about it, and try to correct the mistake before pulling again. If the wipe was RNG or we have already established the problem and a fix, we will try to pull again as quickly as we can.
Each week we will start the raid fresh during early progression in a new tier. The closer we get to the end, the more likely we will be to extend our lockout, especially if we might not be able to QUICKLY and EASILY get back to that boss. In order to push progression as quickly as possible, we WILL extend lockouts when we as Officers deem it necessary. When we are getting close to the end of the tier, if the content has not been cleared yet, expect the last few weeks to be extended to ensure that we finish the tier before Cutting Edge is lost.
We do appreciate input from raiders about whether we extend or reset our lockout, however this will still boil down to what the Officers decide. We will only do votes if we as Officers cannot come to an agreement on our own. More times then not, we will extend when it comes into question towards the end, as in MOST cases, more gear will not be the answer. More often then not it is more pulls, better mechanics, and better raid leading calls.
Recruitment changes almost daily, keep an eye out for changes on our front page or forum posts. However, even when you do not see your class open, we will make exceptions sometimes for exceptional players logs to prove.
Casuals: All classes and specs are welcome for casuals. We do however still ask that casuals apply. We are strict about our rules and how we conduct ourselves.
Requirements: This is for all raiders current and future.
-You must be on time and prepared for raid. This means, research the fights, have gems, and enchants.
*Failure to research or coming unprepared will result in sitting on the bench or dismissal from the raid team.*
-You must be willing to play optimal specs, this means you must be able to perform in the top specs for optimal play.
-You will need to have a headset and a mic. You MUST use your mic to communicate with us in raids during fights when necessary.
-You must be flexible and reliable. We may need to bench you from time to time. We might even need to bench you a lot of the time depending on how great or poorly you are performing as a raider or as a class. This is a progression guild and we will do everything in our power to guarantee success. This is nothing personal and we greatly appreciate those that are understanding and willing to sit on progression. We WILL do our best to get you in to see the content, even if it is not a progression kill, so long as you are an active raider in the guild and are not under-performing to the point of impossibility of completing the content with you in the raid.
-You must use DBM/BigWigs, RCLoot Council, and any other addons we deem necessary.
-Research your class, we should not have to go through the logs and tell you how to play your class.
-No Public Logs. We run our own logs for the guild and they are kept private for a reason. If we catch anyone logging and they are Public, they will not come to anymore raids.
- Raiders and Trials are expected to constantly work on upgrading their gear/ artifact weapon until they are 52 traits at minimum.
-Respect our rules and our decisions. You do not have to always agree with us but understand there is a method to the madness. If you are unhappy, you can come speak to us outside of raid time about any issues you might have. Our rules and decisions as Officers are RARELY up for debate and should be treated as final.
- No Wifi for raids, this is a no go in our guild. We have had too many problems in the past with wifi causing disconnects, lag, and shuttering. Wifi is cancer.
-Absolutely no clickers, if you have abilities, cooldowns, utility spells, or Potions not keybound and you use your mouse to click them, we will ask you to keybind them. If you do not keybind them we will not accept your app.
-Do not lie about your progression, characters, etc. We background check, if it cannot be proven, don’t bother bringing it up.
-We look for proper Talents, and Specs.
-We look you up on logs, those under-performing for their brackets will be denied in most cases.
-Absolutely no clickers, if you take your hand off of WASD to push buttons on your keyboard, you cannot strafe, or you use your mouse to click the abilities on your bar, this is an automatic decline.
-Read the directions fully! Fill out the application fully!
WHAT WE OFFER:
-Modified LootCouncil: Performance/Rank/Attendance + BiS are all considered
-Dual Main Spec Loot Priority (Specs actively used in raid can be part of your dual spec priority)
-Guild funded Cauldrons and Feasts
-Guild supplemented Enchants *when the guild can afford it*
-Great leadership and opportunity for advancement within the guild.
- Strict raiding schedule
-A light but serious atmosphere for raiding and getting the job done, while still having a good time.
-Competitive spots for a continually improving roster.
-Female/Minority friendly guild. All raiders are respected and treated with dignity.
- Trial period lasts for 2 weeks or 6 raids, which ever happens SECOND.
- Trials are expected to be online and ready to raid no later than 6:50pm EST.
- Trials must be fully Gemmed and Enchanted PRIOR to raid.
- Trials that are on the bench are expected to remain online for the entire raid in case they are needed. You are free to leave the raid to complete WQs and Dungeons or LFR. But you must be ready at a moments notice to drop what you are doing and come to raid in the event you are needed.
- Trials on the bench, The nights you spend on the bench DO NOT count towards your Trial period.
- Trials that cannot make a raid must make up this raid before being promoted.
- Trials that miss more than 1 raid in a week for any reason other than an emergency will be terminated. (Holidays excluded)
* Trials are allowed to access our logs but must ask to be put on them. I won't be going out of my way to chase you down. *
Trials are encouraged to ask questions, make suggestions, and be an active part of the guild.
Officers: Dârkleaf, Worstpaladin, Murdnunoc
Leaders: Åbyssal, Pip, Hellztotems
Recruitment: Byri, Dârkleaf, Yaz